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University of Maryland, College Park - Product Design, Prototyping, & Testing | edX (Audit)
Audit. Transition from ideas to prototyping & concept testing of products & services. Effectively translate ideas into marketable offerings so that the best product & service ideas are harnessed & create value for customers & organization. Topics include design methods, modeling & simulation, material & manufacturing process selection, platform & modular design, mass customization, planning & scheduling. Translate product ideas into tangible assets by creating wireframes, 3D renderings, prototypes, & minimum viable products (MVPs) to test assumptions & validate customer interests. Planning for prototyping, service design, mapping the user experience, & anatomy of an experience map. Wireframing & prototyping models. Product architecture, choosing a wireframing/UX prototyping tool, SDLC & Web Design Lifecycle, & open source. Robust design considerations. Testing & troubleshooting. Guidelines for project planning & project execution.
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MIT - Practical Electronics | OpenCourseWare
You can build a wide range of practical electronic devices if you understand a few basic electronics concepts and follow some simple rules. These devices include light-activated and sound-activated toys and appliances, remote controls, timers and clocks, and motorized devices. The subject begins with an overview of the fundamental concepts, followed by a series of laboratory exercises that demonstrate the basic rules, and a final project.
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MIT - Game Design | OpenCourseWare
MIT OpenCourseWare is a web based publication of virtually all MIT course content. OCW is open and available to the world and is a permanent MIT activity
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MIT - Introduction to Game Design Methods | OpenCourseWare
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
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MIT - Lego Robotics Projects | OpenCourseWare
This section provides information on the robots projects student build over the course of the semester, including project ideas, challenges, and competitions.
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MIT - Principles of Engineering Practice | Materials Science and Engineering | OpenCourseWare
This class introduces students to the interdisciplinary nature of 21st-century engineering projects with three threads of learning: a technical toolkit, a social science toolkit, and a methodology for problem-based learning. Students encounter the social, political, economic, and technological challenges of engineering practice by participating in real engineering projects with faculty and industry; this semester's major project focuses on the engineering and economics of solar cells. Student teams will create prototypes and mixed media reports with exercises in project planning, analysis, design, optimization, demonstration, reporting and team building.
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MIT - Augmented Reality Audio Design Exploration | OpenCourseWare
Students explore augmented reality audio through the design and evaluation of prototypes. Participants will probe design space and illuminate creative possibilities. This includes productive, playful, and social applications, as well as the intersection between games and music. The course builds understanding of the limitations and strengths of iterative design and rapid prototyping as research methods, familiarizes students with the theoretical foundations of design exploration, and practices working with physical and digital materials.
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Carnegie Mellon University - Open Educational Resources
Possibly applicable:
  • BirdBrain Technologies Creative Robotics (online video demo tutorials)
  • LGC Computer Hardware Video Series
  • Biomedical Engineering Modules
  • Bridge Building Challenge
  • Molecular Products-Experiments with Polymers
Created by Carnegie Mellon Faculty, Students, Staff and Alumni
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MIT - Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect | OpenCourseWare
Hands-on workshop about designing, building, and publishing simple educational videogames. Participants will learn about videogame creation using the Unity game engine, gesture handling using the Microsoft Kinect, 3D digital object creation, videogame design, and small team management.
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