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Delft University of Technology - Product Design, Design Approach | edX (Audit)
Audit. Learn to design products & services. Go from understanding user in context to defining a challenge & making designs.

Step 3: Defining a design challenge• How to identify key design problems when looking at user's current situation?• How to define a useful design challenge that will drive creative phases of design?

Step 4: Generating ideas• How do we generate ideas?• How do we filter ideas?

Step 5: Developing concepts (Optional: Prototyping Concept)• What is a design concept & how do we develop it?• How to evaluate & decide between them?

Step 6: Testing with user & final presentation (Optional: Testing Prototype of Concept)• How do we test key qualities of a concept?

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RWTH Aachen University edX - Customer-Centric Innovation | edX (Audit)
Audit course. Potentially applicable:
  • How to transfer trends & insights from external environment into products
  • How to understand what customers want by identifying latent needs
  • How to manage “fuzzy” Frontend of Innovation from opportunity recognition to concept validation
  • What are the key methods to gain important Market Insights?
  • How to evaluate concepts based on concept testing with customers or rapid experimentation?
Create ideas for products through understanding customers’ needs. Concepts & methods of generating customer-centric product ideas.
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RWTH Aachen University - Innovation and Creativity Mgmt | edX (Audit)
Audit course. Potentially applicable:
  • What are the key perspectives of problem solving activities in the development stage process?
  • How to use experimentation as a core activity of problem solving?
  • How to utilize open innovation and the TRIZ method
  • What needs to be considered for the diffusion and adoption of an innovative product or service?
Turn ideas into products and services. Recommend completing course 'Customer-Centric Innovation'.
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Stanford - Design Tools for Creative Thinking (& Product Development) | d.school public library
  • Design Project Scoping Guide
  • Experiment Expedition
  • Idea Expedition
Explore tools for creative thinking that spark innovation, support design and creativity, and help tackle real-world challenges.
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MIT - Product Development Lab | OpenCourseWare
In this class you will be creating a leadership development tool for students like yourselves in the leadership program at Sloan. This tool might be a coaching guide for second-year pilots, a leadership workbook for MBA students to use during their summer employment, a leadership assessment for club presidents or a workshop on networking. You will be free to choose the tool that you want to develop, but by the end of the class there must be a product that can be used at Sloan. In addition, the tools must link in some way to the leadership model used at Sloan.
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MIT - Toy Product Design | OpenCourseWare
An introduction to the product design process. It is a project-centric class to design and prototype new toys. Design topics include: brainstorming; estimation; sketching; graphic design; drawing and marker rendering; sketch modeling; concept development; design aesthetics; & written, visual, & verbal communication.
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MIT - New Enterprises | OpenCourseWare
This course covers the process of identifying and quantifying market opportunities, then conceptualizing, planning, and starting a new enterprise. Students develop detailed business plans. It is intended for students who want to start or further develop an existing business, be a member of a mgmt team in a new enterprise, or better understand entrepreneurial processes.
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MIT - Innovation Teams | OpenCourseWare
How technology makes it out of the lab. Introduces skills & capabilities for real-world problem-solving & taking technology from lab to societal impact. Technology to impact innovation factory, the longest-running lab-to-market class at MIT, & is a collaboration between the School of Engineering and the Sloan School of Management.
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MIT - Computer Games & Simulations for Education & Exploration | OpenCourseWare
This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.
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MITx: Innovations in Textile Engineering: Fibers, Yarns, Nonwovens, & More | edX (Audit)
Audit. Overview of engineering, manufacturing, & innovation principles used in textile production. Learn how to design fiber-based smart materials & products, & craft utility patent applications that will protect your inventions.
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